BioVRCity

This is a project made in collaboration with the Natura Docet museum in Denekamp and Saxion Green office. The goal of the project is to create awareness for the small creatures living in a city environment like ants, bees and worms. The project is a Virtual Reality game in which the user is tasked with managing the environment. Based on what choices the players makes, more or less different creatures will be present in the environment.

Link to my blog on this project can be found here!

Game trailer

Demo video

SprayBottle_Picture

Fertilizer spray bottle

  • Plants gradually grown when sprayed!
  • Controlled with VR controller triggers.
  • Visual effects!
  • Uses a trajectory for collision.
MagnifyingGlass_Picture

Magnifying Glass

  • True zoom in VR to look at the small creatures!
TrashGrabber_Picture

Trash Grabber

  • Used to pick up trash.
  • Controlled with VR controller grab and trigger buttons.
WateringCan_Picture

Watering Can

  • Uses VR controller's tilt to determine flow rate.
  • Flow rate determines VFX intensity.
InsectHotel_Picture

Insect Hotel

  • Uses a modified version of my personally developed Item Slot Plugin.
  • Now with clear highlights (red in the picture) as soon as the user holds an object.
NPC's

Navigating NPC's!

  • A great amount of different creatures roam around the level!
  • Walking animals.
  • Flying animals.

This project is a property developed for Saxion and Natura Docet. BioVRCity uses UnrealĀ® Engine. UnrealĀ® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
BioVRCity uses The MIT-licensed and open-source plugin VR Expansion Plugin.